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The idea was never the hard part

Borcore

A game and software studio in Wakefield that takes a design document all the way to a build people can pick up and play.
Unity & Unreal Steam · Switch · PS5 · Xbox Wakefield, WF2
Studio

The long way round

How a studio talked itself out of writing the design document first.

A Borcore engineer at a desk of hardware and paper, working late in front of a window
Plate 01 — the desk where builds get argued over

In 2019 two contract engineers finished a mobile title they had spent eleven months on. It shipped on the promised date. It ran clean. Almost nobody played past the second level.

The design document had been signed off by four people, and not one of them had held a controller while doing it. By the time anyone did, the schedule had no room left, so the last quarter went on polishing a loop that did not work. Nobody was to blame. The order of the work was.

They started Borcore to run it backwards. Build the smallest thing somebody can actually play. Put it in front of people who owe you nothing. Write the document afterwards, if it still needs writing.

The studio is six people, four of them full-time, working in Unity and Unreal from Wakefield. It ships to Steam, Switch, PS5, Xbox and mobile, and it has carried other studios' code through platform certification more often than it has written a codebase from scratch. Borcore is run by Ronald Group Limited.

What the studio turns down

No gambling work. No loot-box economies. Nothing designed to charge a child for being impatient. That position has cost two contracts, and it would cost two more.

A build you can play on Friday ends an argument a document will run for six months.

The studio's only actual rule
Prices

What it costs

Every figure is a floor, not an estimate. Scope moves it, and the written quote is what counts. Tick anything you want costing and it carries through to the form below.

Indicative, from
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Figures exclude VAT. Day rates are billed in whole days. Nothing starts before a signed written scope.

01 — Flagship

Playable prototype

One mechanic, built properly, running on the hardware it is meant for. Enough to test with strangers and stop guessing.

from £14,500
5–7 weeks · hover for detail

Included

  • Vertical slice on target hardware
  • Two rounds of playtesting with people outside the team
  • Written findings, not a slide deck
  • Project files and source handed over
02 — Flagship

Full production

Design through certification. Borcore runs the milestone schedule, reports against it every fortnight, and hands over the source at the end.

from £68,000
6–14 months · hover for detail

Included

  • Fortnightly playable milestone builds
  • Art, engineering and audio production
  • Store pages and platform submission
  • Full handover of source, assets and pipeline
03

Co-development

A Borcore engineer inside your team, on your board, in your standup. Useful when the problem is capacity rather than direction.

from £680 / day
Minimum four weeks · hover for detail

Included

  • Your tooling, your repo, your process
  • Gameplay, tools or engine work
  • Weekly written note to your producer
  • Two weeks' notice either way
04

Console porting

Switch, PS5 and Xbox. The price covers the certification passes, including the ones that come back failed.

from £9,400
Per platform · hover for detail

Included

  • Input, storage and lifecycle rework
  • Frame-rate and memory budget to platform spec
  • Certification submission and resubmission
  • Achievement and trophy plumbing
05

Game art & 3D pipeline

Characters, environments, and the tooling that stops artists exporting assets by hand at eleven at night.

from £2,850
Per asset batch · hover for detail

Included

  • Modelling, texturing and rigging
  • Automated import and LOD generation
  • Style sheet your own artists can follow
  • Source files, not just exports
06

Performance audit

Frame budget, memory, load times. You get a written report with the profiler captures attached and a ranked list of what to fix.

from £3,400
Five working days · hover for detail

Included

  • Capture on your worst target device
  • CPU, GPU and memory breakdown
  • Ranked fix list with rough effort against each
  • An hour on a call walking your team through it
07

Software builds

Tools, backends and internal software for clients who are not making games at all. The same engineers, a quieter brief.

from £7,600
Fixed scope · hover for detail

Included

  • Discovery and a written specification
  • Build, test and deployment
  • Documentation your own staff can read
  • Thirty days of support after go-live
How it works

How a build gets made

Four stages. The unpleasant news arrives at stage two, which is the only stage where it is still cheap.

01

Scoping call

Forty-five minutes on a video call, no charge and no slide deck. The studio asks what the game is for and who is meant to keep playing it after week one.

02

Written scope

A fixed price against dated milestones, back within five working days. If the budget will not reach something shippable, you hear it here rather than in month nine.

03

Build

A playable build every fortnight, on the target hardware. When a fortnight produces nothing worth playing, the note says exactly that and explains why.

04

Handover

Source, assets, project files and the build pipeline. Two weeks of support after the final milestone, included in the price rather than invoiced afterwards.

Borcore does not sell retainers it cannot fill, and it will say when a job belongs with a bigger studio. Wakefield is a small enough town for that to matter.

A stack of single-board test hardware wired into a case on the studio bench
Plate 02 — the target-hardware bench

Everybody shows you a vertical slice. Borcore tells you which parts of it are held together with tape.

Honesty about the build is cheaper than honesty about the schedule
The studio floor at dusk, an engineer still at a monitor
Plate 03 — milestone week, Wakefield

Book the scoping call

Call the studio Get a quote
Contact

Send the brief

Forty-five minutes, no charge, no deck. Or ask for the written quote and Borcore sends figures instead of a conversation.

Which of these are you asking about? (optional)
Telephone +44 7868 253 475
Address 2 Padgett Way, Wakefield, WF2 9UG
The corner of the studio: dev machine, reference monitor and speakers
Plate 04 — the corner where prototypes get played